Vault — 3D Gaussian Splatting
Birth-Death Structural Learning for 3D Gaussian Splatting
This paper proposes replacing heuristic density control in 3D Gaussian Splatting with a variational score derived from the multi-view reconstruction loss, computed by differentiating the loss with respect to auxiliary mass coordinates on each frozen Gaussian. High-score Gaussians are chosen as birth sites and low-score, low-opacity ones for removal. Integrated into 3DGS-MCMC, the authors report state-of-the-art reconstruction quality across standard benchmarks, with the largest gains under tight Gaussian budgets.
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