Vault — 3D Gaussian Splatting
ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
ImmerseGen is an agent-guided framework that builds immersive VR worlds from lightweight geometric proxies carrying synthesized RGBA textures, rather than exhaustive geometry. Vision-language model agents handle asset placement and add visual dynamics and ambient sound. The authors report better photorealism, spatial coherence, and rendering efficiency than existing methods, including real-time performance on mobile VR headsets.
Get the paper
- Free copy via arXiv — checked and reachable 2026-11-07, no paywall
- Publisher landing page — may be paywalled
How we found it
- Picked up from a daily alert for 3D Gaussian Splatting
- Identified in OpenAlex
- Alert link — no open-access copy listed
- arXiv — ok
- Added because another paper in the vault cited it